Games



Animal Matchup

A basic memory game I made for the first project in a game design course at MSU. Just click on two cards, and if you match an animal with its food, the cards are removed. You win when all cards are gone.

Eater

Simple game created to experiment with random, directed graphs and a "consume" theme.

GravBall

This is probably the simplest game I have ever made, yet it is also one of the most addicting. The only goal is to keep balls from falling off the bottom of the screen, but the gravity of the green "planet" makes this trickier than you might think.

Jeep vs Creeps

This game was mostly an experiment in less-direct control of your on screen character. It turned out to be surprisingly fun. Direct the Jeep with the mouse to protect your peeps from the creeps!

NFL Head Coach

The first "AAA" game I've had a chance to see to the end of the cycle, and the first thing I've worked on at EA Tiburon. Should start reaching stores June 20, 2006.

ParticleBlow

Particle Blow is the first in what I hope will be a series of weekly games. If it seems like a rip off of Particle Suck, that is only because it is a rip off of Particle Suck.

Robot Factory

My first group project! I hope they all go as well as this project did. Robot Factory is an "action puzzle" game inspired by the classic Tetris. The object is to put together as many robots as possible before the work area gets filled by manipulating parts through your little factory worker avatar.

Squest

This one is Stratagem's final game, and probably the most original design I've worked on. Moving the mouse aims as in many shooters, but the left and right mouse buttons each control a tentacle. The player moves through the environment Spiderman-style by latching onto walls or other ojects with the tentacles and swinging around.

The Exterminator

The Exterminator is Stratagem's second game. This time out we were to create an "arcade-style" game. What we ended up choosing to do was to create three mini-games actually. I won't say I wasn't influenced by Wario Ware, Inc.

Zwischenzug

My first completed game and also, I think, one of the most impressive. Zwischenzug is a 3d shooter where the goal is to knock your opponents off of the arenas, instead of just doing enough damage to them.

This game was selected as one of only ten student projects worldwide to be in the 2003 Independent Games Festival Student Showcase.