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Rules Game Design
Going for something really simple with the first prototype.
Begin with a sample, working rule. How about
- (Triangles) (Within 100 pixels of Stylus) (Move Toward Stylus)
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menus
- Edit Subject
- Change Subject
- (List of available subjects)
- Add Noun modifier
- (List of available modifiers)
- Edit Noun Modifier
- (list of current modifiers)
- (modifier-specific)
- (list of current modifiers)
- Delete Noun Modifier
- (list of current modifiers)
- Change Subject
- Edit Verb
- Change Verb
- Add Verb Modifier
- Edit Verb Modifier
- Delete Verb Modifier
- (list of current modifiers)
- Edit Object (some verbs may not have one)
- Add Noun modifier
- (List of available modifiers)
- Edit Noun Modifier
- (list of current modifiers)
- (modifier-specific)
- (list of current modifiers)
- Delete Noun Modifier
- (list of current modifiers)
- Add Noun modifier
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vocabulary
Nouns
- Circle
- Square
- Triangle
- Stylus (object only)
Noun modifiers
- Within <threshold distance> of <Entity>
- Nearest to <Entity>
Verbs
- Move <Direction>
- Move Toward <Entity> <rate(optional)>
Verb modifiers
- Every <n> milliseconds
- If <button> is <up/down>
