Contents |
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Liberty or Death
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Main Idea
- Game where death is acceptable (not a "lose" condition)
- You lose by getting trapped
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Actual mechanics ideas
- Hex tile based.
- Tiles recharge while you are not on them.
- Tiles drain while you are on them.
- Getting caught on a drained tile is how you lose.
- There is no stopping (well, enemies can block you but you can't stop on your own). Only changing direction.
- Other characters serve as obstacles to that.
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Enemy Ideas
- Oblivious ones that just wander across the screen
- Black Holes that follow slowly but pull you in
- Ones with arms outstretched to block you from going
- Fast, small ones
- Versions of the above that try to get ahead of you, that try to follow, and that move randomly
- Killers that run away from you
- Killers that repel you
- Killers that move quickly but in short bursts
- Walls that don't move, but grow in one direction
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Scoring
- Draining hexes makes the score go up
- score indicator - bar that goes up. When it gets full you get a circle. When you get 5 circles, you get a little star. When you get 5 little stars, you get a big star. When you get 5 big stars, you get an exclamation point.
